![]() It didn’t seem to do as much damage as I thought. I was a little disappointed with the K9000 cyberdog gun though, being a minigun-like weapon that fires. I really liked using the LAER or laser assisted electric rifle as one of my main weapons throughout Old World Blues. ![]() The perks, weapons, and traits have some useful things to them. It’s great to see a few mentions of other DLCs and, of course, hints of future DLC are littered throughout Old World Money too, especially about the other Courier. I also loved the nods to Dead Money as you get some more information throughout your travels to help fill in the story of the famous hotel. ![]() Old World Blues is certainly the funniest Fallout DLC and the humor makes the DLC even more enjoyable. Mobius, the Think Tank you are after in Old World Blues, has some great taunts against you as well as you traverse the crater or come upon his robotic scorpions. I admit, I laughed more than a few times listening to the robots with brains, or Think Tanks, at the beginning converse with both me and each other. The beginning, which is a little long, will offer up the great humor that is the staple of the series. All of the appliances offer up some value and it’s a great home base after you finished the DLC because you can pretty much teleport to the Sink from any outdoor location.īesides holding a good deal of exploration possibilities, the story of Old Worlds Blues is fun and funny. Muggy, a tiny securitron, can provide some great energy ammo of all types once per day. It’s too bad it’s a single use though, but at least the books are now worth something in the world, albeit for a limited capacity. You know all those books that are pretty much useless in the world? Old World Blues makes them quite useful after you upgrade the Book Chute, combine some blank books with super glue and you’ll be able to make some skill books provided you have the recipe. They are really, really valuable for items and modifications. ![]() Why would you want to return? Well, your “home base” in Old World Blues is the Sink where you have a few helper appliances that you’ll be fixing up. There’s plenty to see and the great thing is that you’ll be able to return to the area once you finish it. I don’t know if it was the layout of the crater and the areas in it or what not, but Old World Blues took me longer than the other downloadable packs for the game. The land of Big MT is huge and you’ll have plenty of areas to explore with Old World Blues. At least there was a challenge presented though, so that’s good news for veteran players. I highly suggest you stock up on stimpaks since they are rare in the DLC, given that you’ll find few first aid boxes or containers with them and few chemistry sets to give you a few as well. The DLC is made for level 15 and up, but even my level 30 character had some trouble in certain parts. Nothing like being stripped each time you enter a DLC to get a little annoying, but I’m glad the decision to let you go in as is was made for Old World Blues. As with most Fallout DLCs, you’re going to be sans companion, but at least you get to keep all your gear so that’s good as it lets you stock up before you get into the area. Old World Blues has you being transported to the Big MT (Empty), a crater that houses a research facility among other things. ![]() Old World Blues is the third DLC for Fallout: New Vegas and it’s one of the better DLCs offered up including the ones for Fallout 3. But, Bethesda was kind enough to send along some Old Worlds Blues my way so I popped in the ole New Vegas DVD and went to the Big Empty in search of my brain, my spine, and my heart. After taking part in an adventure through the Sierra Madre, I didn’t get to traverse Zion National Park of Honest Hearts. It’s been a while since I’ve been back in the Mojave Desert. ![]()
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